“a fun and innovative wrist-worn device aimed at tweens and teens that allows them to quantify their level of physical activity… When users complete a full 60 minutes of physical activity over time, the device generates a reward code that can be uploaded and converted into points on the company’s website. Those points are redeemable for items such as gift cards or free months of membership at sponsors including Barnes & Noble, GameStop, Best Buy, Webkinz and Club Penguin.” Related Link: www.s2h.com/
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Lilia Rivera
Editor-in-chief & Blogger/Writer
How to get kids physically active? Reward them!
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Institute for the Future
February 22, 2010
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